A new technique: The "Fluffy Edges" game for defining roles.
Claire Kirkland, one of Clearleft’s project managers, has devised a useful activity to help us structure the team’s sense of responsibility around the less distinct tasks in a project. When a project begins, there are often fuzzy areas around roles and ownership. The Fluffy Edges might include; “Who is responsible for the learning on this project?” and “Who is responsible for asking the client if we can use their name in publicity?”. Clare helps us to make these tasks explicit by placing all the questions on index cards and then asks the team to allocate names to them. It works really well!
Books we recommend: A reading list by James Box.
James Box is one of our User Experience designers. When I asked him what people should read if they wanted a job as a like the one he has, he suggested this eclectic reading list of not-your-usual designers’ books:
1. How Buildings Learn by Stewart Brand
2. Understanding Comics by Scott McCloud
4. Sketching User Experiences by Bill Buxton
5. Designing Interactions by Bill Moggridge
6. Thoughts on Interaction Design by Jon Kolko
7. The Black Swan by Nicholas Taleb (gruelling but worth it)
Work in progress: Jeremy Keith mind maps a new talk.
Mind maps are very popular around the office, particularly for planning conference talks. Jeremy Keith has been preparing for CSS day’s HTML special in Amsterdam.

From the mind of: James Bates.
James Bates wrote this pertinent article about Digital-first Branding which appeared in Net Magazine earlier this year. We refer to this term quite often now, as we find that many of our digital design projects throw up so many questions about the fundamental nature of brands.
What are your thoughts?
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